Short News click here to see news articles
24th May 2017We have fixed so you no longer get PVP-Kill counts for killing players in events (PVP-System)
24th May 2017Today we added another Proxy in south USA (Dalls, Texas), that proxy should help anyone living in south USA and south America to connect better.
23rd May 2017Double exp weekend coming up!
Between the server-saves of May 25 until May 29 monsters will give twice the experience!
23rd May 2017Due to a website mismatch, all clients started before 10:45 CET today doesn't have the latest files.
Please restart your client so it can update itself to correct version.
22nd May 2017Together with next Server-Save, a few NPCs (ice islands and some other) will transport you as intended using bank balance. Also the blessings NPCs will stop offering blessings as they're worthless since the PVP-Update.
World Name
Players Online
Details
Antica
68
Launched: January 6, 2017.
Will never get reset by any reason.
Newera
0
Launching: June 16, 18:00 CEST
If this world dies down, it will be merged with Antica.

Tired of playing OTs that reset every now and then? Play DarkOT!
Your account and players will always be safe and will always last in DarkOT!
Your account and characters will always exist here!
Antica is the world that will never be reset.
If Newera dies down, all players will be transfered over to Antica and continue being safe, forever!

Interesting facts:
DarkOT has been online since 2013.
From that point the server was reset twice a year. (every 6 months)
Since Febuary 2017, we decided that DarkOT would never reset again!
We have taken a few steps, to make this possible and to keep the game interesting!


Lower amount of players online than usual?
Not to worry, there's plenty of reasons why that might be.
1: in DarkOT cheaters get deleted, meaning when people can't play, they wont have accounts online.
2: There's always ups and downs in players, depending on time, weather and many other factors that has nothing with DarkOT to do.
3: A sudden drop is not an evidence of dying server, it's just an evidence people don't have time to play for whatever reason may fit them.

1b: Since March 27, 2017, the detection system will detect macros as well, the biggest reason for lower amounts of players during mornings after that date.
That's why there's bigger difference on players amount during the morning hours before and after the 27:th March.
There wont be any big difference during peak hours thou, with exception macro-rune-farms wont be online.


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