We have fixed so you no longer get PVP-Kill counts for killing players in events (PVP-System)
24th May 2017
Today we added another Proxy in south USA (Dalls, Texas), that proxy should help anyone living in south USA and south America to connect better.
23rd May 2017
Double exp weekend coming up!
Between the server-saves of May 25 until May 29 monsters will give twice the experience!
23rd May 2017
Due to a website mismatch, all clients started before 10:45 CET today doesn't have the latest files.
Please restart your client so it can update itself to correct version.
22nd May 2017
Together with next Server-Save, a few NPCs (ice islands and some other) will transport you as intended using bank balance. Also the blessings NPCs will stop offering blessings as they're worthless since the PVP-Update.
In DarkOT the loot system is about luck! not statistics!
a creature that drops items with 1% rate, you can't expect that you WILL find the item within 100 killed creatures!
So short, every now and then the game calculates every type of monster that's in the game, if there should be luck or not.
So during a little time, you can kill 1000 dragons without looting anything else than gold and food.
But suddenly you'll loot 2 dragon shield within 4 dragons.
But in the long run, the monsters % loot chance match up even thou the luck system.
So when you go out hunting, don't count that you'll go profit! you may have the "unluck" the time you're going to hunt!
And honestly that's what the game is about, luck and unluck! and it's fun to talk about betweens friends too! which ones got umber-luck while others got such a bad luck!