May 13 2019
An issue in character auctions has been fixed there a bought character could go back to the next auction.
Apr 24 2019
Purchases made with PayGol yesterday during the domain-downtime have been corrected and points/logs have been added to the affected accounts.
Apr 14 2019
DarkOT is launching on April 19, at 18:00 CEST.
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PVP Systems
PVP
You can attack any player (with exception on Rookgaard).
This will give you a white skull , and if you kill someone you will get a protection-zone lock for 15 minutes and your skull will stay during that time.
If you kill a player without a skull, you will gain a frag, and depending on amount of frags, you may receive a red skull or even get banished.
You do not gain frags from killing players wearing skulls.
If you would receive a redskull, it will be lasting for 12 days from the last moment you had frags enough for a redskull.
A redskull always drop all items upon death, so if you have a redskull, be extra careful.
Frags to PunishmentDailyWeeklyMonthly
Frags to Redskull51530
Frags to Banishment82040
A banishment due to unjustified kills last 3 days.

Yellow Skull System
If a player attack a skulled players that didn't first attack them, they will gain a yellow skull visible for the skulled player.
The skulled player can then attack and kill a yellow skulled player without getting a frag.

Experience for killing players
You will receive experience for killed players if they're at least 90% of your own level.
How much experience you gain is based on how much your target loses.
You cannot gain more experience per kill than half of your current experience per kill.
For each time you killed the same target, your exp gain is decreased with 20%, which means after killing same player 5 times you will no longer gain any experience.
Limits are between server-saves.
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