Short News click here to see news articles
16th November 2017Starting from Saturday morning at 00:00 CET until Tuesday 18:00 CET we have the top advertisement on OTServlist.
With this we hope to bring a few new faces to DarkOT so the server can keep being active!
16th November 2017We had an additional server-save at 15:55 CET to correct an issue causing items with magic boost not to show their stats when looking at them.
23rd October 2017If you block off an area with NPC or in other way make it impossible to pass, You will get punished without warnings.
17th October 2017Paypal has fixed their issue and is now working fully again!
16th October 2017Currently paypal has some issues that make you unable to donate using paypal.
We've contacted them about the issue and hope it will be resolved quickly.


In DarkOT the loot system is about luck! not statistics!

a creature that drops items with 1% rate, you can't expect that you WILL find the item within 100 killed creatures!

So short, every now and then the game calculates every type of monster that's in the game, if there should be luck or not.

So during a little time, you can kill 1000 dragons without looting anything else than gold and food.
But suddenly you'll loot 2 dragon shield within 4 dragons.

But in the long run, the monsters % loot chance match up even thou the luck system.

So when you go out hunting, don't count that you'll go profit! you may have the "unluck" the time you're going to hunt!

And honestly that's what the game is about, luck and unluck! and it's fun to talk about betweens friends too! which ones got umber-luck while others got such a bad luck!









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